Overview
Rapid advancements in digital technologies have brought the previously discrete fields of architecture, film and videogames closer than ever before. By employing innovative architectural design methods, students on the first programme of this kind in the UK will critically situate their work in relation to new developments in time-based digital technologies and the way these are shaping our culture, identity and politics.
Architecture has a long history of acting as an underlying structuring device for both film and videogames. From the construction of film sets to developments in film compositing techniques and innovations in computer graphics, the depiction of space has been a key challenge in arriving at our contemporary media landscape of film and videogames. In turn, the narrative and storytelling power of time-based and interactive media are reshaping not only how architecture is constructed and represented, but also how it is conceived and experienced.
The Cinematic and Videogame Architecture programme at UCL prepares students for the emerging futures of architectural design, developing skills also applicable to the film and game industries, and VR/AR environments.
Employability
The course radically rethinks architectural design from an immersive, time-based and interactive perspective. By linking architecture to cinema and videogames it offers students skills that can be applied in the architectural profession, as well as the film industry, videogames industry and other emerging disciplines, such as immersive environment design.
Graduates are equipped to pursue careers in a multitude of industries across entertainment and the built environment and to form new hybrid practices at the boundaries between architectural and videogame design, filmmaking and theory.
Get more details
Visit programme websiteProgramme Structure
Courses included:
- Advanced Cinematic and Videogame Architecture
- Critical Media Architecture
- History, Theory and Practice of Cinematic and Videogame Architecture
- Cinematic and Videogame Skills
Check out the full curriculum
Visit programme websiteKey information
Duration
- Full-time
- 12 months
- Part-time
- 24 months
Start dates & application deadlines
- Starting
- Apply before , National
- Apply before , International
-
Language
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Credits
Delivered
Campus Location
- Stratford-upon-Avon, United Kingdom
- London, United Kingdom
Disciplines
Architecture Game Design View 92 other Masters in Game Design in United KingdomExplore more key information
Visit programme websiteWhat students do after studying
Academic requirements
English requirements
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- 98 accuracy using real exam data
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Other requirements
General requirements
- Typically a minimum of a second-class UK degree in an appropriate subject or an overseas qualification of an equivalent standard or significant relevant industry experience (7+ years of employment).
- Applicants will be asked to provide a link to a portfolio of their design work once their completed application has been received, and should not send or upload work until it has been requested. Offers will be subject to an interview.
Make sure you meet all requirements
Visit programme websiteTuition Fees
-
International Applies to you
Applies to youNon-residents42700 GBP / year≈ 42700 GBP / year -
Domestic Applies to you
Applies to youCitizens or residents19300 GBP / year≈ 19300 GBP / year
Additional Details
Part-time students:
- National: £9,650
- International: £21,350
Living costs
Stratford-upon-Avon
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
Check for any work restrictions
Visit programme website
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Scholarships Information
Below you will find Master's scholarship opportunities for Cinematic and Videogame Architecture.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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