Overview
The Game Development and Research program at TH Köln (University of Applied Sciences) focuses on scientific research and artistic development of interactive content. Particular emphasis is placed on the creative exploration of game development on the levels of audiovisual design of content and interfaces as well as non-linear narration. The learning goals and competences to be conveyed can be divided into three groups.
Occupation-related learning goals and competencies
At the beginning of their studies, students have at least one year of experience in a profession relevant to the gaming industry. The project-centered course builds on these experiences and deepens them. Continuous industry feedback is an integral part of teaching. In the sequence, the students acquire a rich set of methodological, theoretical and design-practical skills in order to be able to independently supervise and manage artistic-scientific as well as artistic-economic projects.
Scientific learning goals and competencies
The research of non-linear audio visions and especially digital games is in a dynamic development at international level. Students are familiarized with central aspects of current scientific questions on the production, use and impact of non-linear audio visions. In lectures and seminars methods of theory formation – research, analysis, criticism, synthesis – are imparted and the gained media-historical and media-theoretical insights are experimentally tested and applied in the entire range of courses
Accreditation
Program accredited until Sep 30, 2029
Programme Structure
Courses include:
- Playing with Cinema
- Playing with Video Games
- Game Programming
- Visual Design
- Nonlinear Adaptation
- Media & Game Studies
Key information
Duration
- Full-time
- 24 months
Start dates & application deadlines
- Starting
- Apply before , National
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- Starting
- Apply before , International
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Language
Credits
The MA GDR is a full-time program (120 ECTS) aimed at working professionals and its schedule is timed so that students can (but are not required to) work alongside their studies. Students do not receive ECTS if they work alongside their studies.
Delivered
Campus Location
- Köln, Germany
Disciplines
Game Design Software Engineering View 6 other Masters in Game Design in GermanyWhat students do after studying
Academic requirements
We are not aware of any specific GRE, GMAT or GPA grading score requirements for this programme.
English requirements
We are not aware of any English requirements for this programme.
Other requirements
General requirements
- a portfolio, a school diploma, a university degree, a CV, proof of 12 months of professional-practical experience in a mediarelated area.
- Successful completion of Cologne Game Lab’s application procedure
- International students need to apply through Uni-Assist as well
- Throughout the application process CGL will examine applicants’ formal, artistic and academic qualifications as well as their English language proficiency.
Student Insurance via Studyportals Partner
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Tuition Fees
-
International Applies to you
Applies to youNon-residents5000 EUR / year≈ 5000 EUR / year -
EU/EEA Applies to you
Applies to youEU/EEA Nationals3000 EUR / year≈ 3000 EUR / year
Living costs
Köln
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
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Scholarships Information
Below you will find Master's scholarship opportunities for Game Development and Research.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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